History of shareware
The term shareware was coined by Bob Wallace
to describe his word processor PC-Write in the mid-1980s. Wallace came
up with the name that stuck, but many consider the "fathers" of the
shareware marketing model to be Jim "Button" Knopf and Andrew Fluegelman.
Their coordinated offerings of PC-File (database) and PC-Talk
(telecommunications) programs, respectively, pre-dated PC-Write by
several months. Button referred to his distribution method as "user
supported software," and Fluegelman called his freeware. Among the three
of them, they clearly established shareware as a viable software
marketing method. Via the shareware model, PC-File and PC-Talk made
Button and Fluegelman millionaires[citation needed].
During the late 1980s and early 1990s, shareware software was widely
distributed over bulletin board systems globally. Popular software,
especially games and compression utilities, was rapidly passed along
between bulletin boards. The market naturally pruned off less popular
software for many reasons, including the cost of local and long distance
modem telephone calls, the time required to transfer files, the network
effect of popular software being more readily available, and the
isolation of individual bulletin board systems. Coupled with the
difficulty to create software at the time, the market seemed composed
only of high quality, popular works.
As more individuals discovered the Internet during the early and mid
1990s, most of these barriers were reduced. Niche market software was
more accessible. Less popular and obscure software could be distributed
from anywhere on the Internet rather than waiting to be passed through
countless isolated systems. Without the limiting factors in place, the
perceived number of software titles exploded while the perceived quality
plummeted.
During the late 1990s, search engines and common distribution hubs
further smashed the distribution barriers. A new generation of software
creation tools --Rapid Application Development -- enabled the creation
of major titles in less time and allowed inexperienced programmers to
create minor software titles in a matter of hours. Hundreds of shareware
titles were created every month. It became difficult to prune the low
quality shareware software from the gems.
During the early 2000s, and with the increasing popularity of Web 2.0,
new ways to filter the software became available. Major download sites
began to rank titles based on quality, feedback, and downloads. Popular
software was sorted to the top of the list. Blogs and online forums
further enabled individuals to spread news about titles they like. With
this additional pruning in place, consumers can more easily find quality
shareware products while still preserving the ability to find obscure
and niche software.
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What is shareware?
History of shareware
Implementations of
shareware
Distribution of
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Myth of shareware
Frequently Asked
Questions (FAQs) about shareware
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